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Indiana Jones
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PREVIEW.GOB
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misc_items.dat
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Text File
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1999-11-15
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11KB
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179 lines
# Jones 3D inventory item definition file
#
# items.dat
#
# [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ===========================================================================================================================================
# NAME ID MIN MAX FLAGS COG INVENTORY & ITEM MODEL IN-HAND MODEL
# ===========================================================================================================================================
#=========#
# Weapons #
#=========#
none 0 0 0 0x004
fists 1 1 1 0x424 cog=weap_Fists.cog invmodel=weap_gloves_inv.3do
whip 2 0 25 0x624 cog=weap_Whip.cog invmodel=weap_whip_inv.3do model=weap_whipcoil.3do
pistol 3 0 1 0x42c cog=weap_Pistol.cog invmodel=weap_revolver_inv.3do model=weap_revolver.3do
tokarev 4 0 9999 0x48c cog=weap_Tokarev.cog invmodel=weap_tokarev_inv.3do model=weap_tokarev.3do
mauser 5 0 9999 0x48c cog=weap_Mauser.cog invmodel=weap_mauser_inv.3do model=weap_mauser.3do
simonov 6 0 9999 0x48c cog=weap_Simonov.cog invmodel=weap_simonov_inv.3do model=weap_simonov.3do
machete 7 0 1 0x484 cog=weap_Machete.cog invmodel=weap_machete_inv.3do model=weap_machete.3do
submachine 8 0 9999 0x48c cog=weap_Submachine.cog invmodel=weap_ppsh41_inv.3do model=weap_ppsh41.3do
shotgun 9 0 999 0x48c cog=weap_Shotgun.cog invmodel=weap_toz34_inv.3do model=weap_toz34.3do
bazooka 10 0 999 0x48c cog=weap_Bazooka.cog invmodel=weap_bazooka_inv.3do model=weap_bazooka.3do
grenade 11 0 999 0x484 cog=weap_Grenade.cog invmodel=weap_grenade_inv.3do model=weap_grenade.3do
satchel 12 0 999 0x684 cog=weap_Satchel.cog invmodel=weap_satchel_inv.3do model=weap_satchel.3do
zippo 13 1 1 0x024 cog=weap_Zippo.cog invmodel=gen_icon_zippo.3do model=hand_in_zippo.3do
#========================#
# Infernal Machine Parts #
#========================#
imp1 14 0 1 0x084 cog=weap_IMP1.cog invmodel=imp1_vibrat_inv.3do model=imp1_vibrat.3do
imp2 15 0 1 0x084 cog=weap_IMP2.cog invmodel=imp2_invis_inv.3do model=imp2_invis.3do
imp3 16 0 1 0x084 cog=weap_IMP3.cog invmodel=imp3_levit_inv.3do model=imp3_levit.3do
imp4 17 0 1 0x084 cog=weap_IMP4.cog invmodel=imp4_energ_inv.3do model=imp4_energ.3do
imp5 18 0 1 0x084 cog=weap_IMP5.cog invmodel=imp5_dial_inv.3do model=imp5_dial.3do
com_fists 19 1 1 0x084 cog=com_Fists.cog
com_tokarev 20 1 1 0x08c cog=com_Tokarev.cog model=weap_tokarev.3do
com_mauser 21 1 1 0x08c cog=com_Mauser.cog model=weap_mauser.3do
com_simonov 22 1 1 0x08c cog=com_Simonov.cog model=weap_simonov.3do
com_submachine 23 1 1 0x08c cog=com_Submachine.cog model=weap_ppsh41.3do
com_shotgun 24 1 1 0x08c cog=com_Shotgun.cog model=weap_toz34.3do
#===========#
# Treasures #
#===========#
cashbox 25 0 1 0x002 cog=item_CashBox.cog invmodel=riv_box_cash.3do
gem_aetherial 26 0 1 0x002 cog=item_GemAethereal.cog invmodel=aet_gem04.3do
gem_red 27 0 1 0x002 cog=item_GemRed.cog invmodel=gen_gem_red.3do
gem_green 28 0 1 0x002 cog=item_GemGreen.cog invmodel=gen_gem_green.3do
gem_blue 29 0 1 0x002 cog=item_GemBlue.cog invmodel=gen_gem_blue.3do
silvercoins 30 0 1 0x002 cog=item_CoinSilver.cog invmodel=gen_coins_slvr.3do
goldcoins 31 0 1 0x002 cog=item_CoinGold.cog invmodel=gen_coins_gold.3do
silveringot 32 0 1 0x002 cog=item_IngotSilver.cog invmodel=gen_ingots_slvr.3do
goldingot 33 0 1 0x002 cog=item_IngotGold.cog invmodel=gen_ingots_gold.3do
silveridol 34 0 1 0x002 cog=item_IdolSilver.cog invmodel=gen_idol_slvr.3do
goldidol 35 0 1 0x002 cog=item_IdolGold.cog invmodel=gen_idol_gold.3do
chest 36 0 99999 0x0A2 invmodel=gen_icon_chest.3do
bonusmap 37 0 1 0x002 invmodel=gen_icon_bonusmap.3do
#=============#
# Comestibles #
#=============#
herbsbig 38 0 500 0x882 cog=item_Yerbisma.cog invmodel=gen_herb_big.3do
herbssmall 39 0 500 0x882 cog=item_Yerbita.cog invmodel=gen_herb_small.3do
#=============#
# Weapon Ammo #
#=============#
tokarev_ammo 40 0 0 0x000 invmodel=gen_ammo_tokarev.3do
mauser_ammo 41 0 0 0x000 invmodel=gen_ammo_mauser.3do
simonov_ammo 42 0 0 0x000 invmodel=gen_ammo_simonov.3do
submachine_ammo 43 0 0 0x000 invmodel=gen_ammo_ppsh41.3do
shotgun_ammo 44 0 0 0x000 invmodel=gen_ammo_toz34.3do
bazooka_ammo 45 0 0 0x000 invmodel=gen_rckt_bzooka.3do
#===================#
# More Health, etc. #
#===================#
poisonkit 46 0 500 0x082 cog=item_PoisonKit.cog invmodel=gen_icon_bite.3do
chalk 47 1 1 0x022 invmodel=gen_icon_chalk.3do
hlthbig 48 0 500 0x882 cog=item_HealthBig.cog invmodel=gen_icon_hlthbig.3do
hlthsml 49 0 500 0x882 cog=item_HealthSml.cog invmodel=gen_icon_hlthsml.3do
mirror_reflect 50 0 1 0x04c cog=weap_Mirror.cog invmodel=aet_mirror.3do model=hand_in_mirror.3do
#=================#
# Inventory Items #
#=================#
leverstick 51 0 1 0x042 cog=item_LeverStick.cog invmodel=gen_lever_stick.3do
anubisarm 52 0 1 0x042 cog=item_AnubisArm.cog invmodel=nub_anubis_arm.3do
tikikey 53 0 1 0x042 cog=item_TikiKeyA.cog invmodel=tem_key_statue.3do
monkeykey 54 0 1 0x042 cog=item_MonkeyKey.cog invmodel=tem_key_mnky.3do
h2okey 55 0 1 0x042 cog=item_H2OKey.cog invmodel=teo_key_water.3do
patchkit 56 0 3 0x042 cog=item_PatchKit.cog invmodel=riv_kit_ptch.3do
limpraft 57 0 1 0x042 cog=item_Raft.cog invmodel=riv_raft_inflt1_inv.3do
divrm1key 58 0 1 0x042 cog=item_DivRoom1Key.cog invmodel=shw_divkeyblue.3do
divrm2key 59 0 1 0x042 cog=item_DivRoom2Key.cog invmodel=shw_divkeygold.3do
armdevice 60 0 1 0x042 cog=item_ArmingDevice.cog invmodel=lag_dvice_armng.3do
padkey 61 0 1 0x042 cog=item_PadlockKey.cog invmodel=lag_key_pdlck.3do
fieldshovel 62 0 1 0x042 cog=item_Shovel.cog invmodel=lag_shovel_fold.3do
mirror 63 0 1 0x042 cog=item_Mirror.cog invmodel=teo_mirror.3do
minecarwheel 64 0 1 0x042 cog=item_MineWheel.cog invmodel=pyr_minecar_whl.3do
gemeye 65 0 1 0x042 cog=item_GemEye.cog invmodel=pyr_gem_eye.3do
gascan 66 0 1 0x042 cog=item_GasCan.cog invmodel=bab_jcan_gas.3do
turtlegear 67 0 1 0x042 cog=item_TurtleGear.cog invmodel=nub_gear_turtle.3do
elevkey 68 0 1 0x042 cog=item_ElevatorKey.cog invmodel=nub_key_elvtr.3do
tabletA 69 0 1 0x042 cog=item_TabletA.cog invmodel=bab_tblt_a.3do
tabletB 70 0 1 0x042 cog=item_TabletB.cog invmodel=bab_tblt_b.3do
tabletC 71 0 1 0x042 cog=item_TabletC.cog invmodel=bab_tblt_c.3do
whipspike 72 0 1 0x042 cog=item_WhipSpike.cog invmodel=tem_pikes_floor.3do
rstcrnk 73 0 1 0x042 cog=item_RustyCrank.cog invmodel=lag_crnk_rsty.3do
brdidol 74 0 1 0x042 cog=item_BirdIdol.cog invmodel=teo_idol_bird.3do
fshidol 75 0 1 0x042 cog=item_FishIdol.cog invmodel=teo_idol_fish.3do
jagidol 76 0 1 0x042 cog=item_JaguarIdol.cog invmodel=teo_idol_jag.3do
fuse 77 0 1 0x042 cog=item_Fuse.cog invmodel=sol_fuse_rplc.3do
bosseye 78 0 1 0x042 cog=item_BossEye.cog invmodel=nub_rb_eye.3do
oiljar 79 0 1 0x042 cog=item_OilJar.cog invmodel=shw_jar_oil.3do
raididol 80 0 1 0x002 cog=item_RaidersIdol.cog invmodel=pru_idol.3do
oilcan 81 0 1 0x042 cog=item_OilCan.cog invmodel=sol_oilcan_oz.3do
elevgear 82 0 1 0x042 cog=item_ElevatorGear.cog invmodel=bab_gear_elev.3do
mardukidol 83 0 1 0x042 cog=item_MardukIdol.cog invmodel=bab_idol_mrdk.3do
pyramidkey 84 0 1 0x042 cog=item_PyramidKey.cog invmodel=sol_pymd_key.3do
sharkkey 85 0 1 0x042 cog=item_SharkKey.cog invmodel=tem_sharkey.3do
rivcoin 86 0 1 0x042 cog=item_RiverCoin.cog invmodel=riv_coin.3do
sealkey 87 0 1 0x042 cog=item_SealKey.cog invmodel=shs_key_sealdoor.3do
candlea 88 0 1 0x042 cog=item_Candle.cog invmodel=riv_cndl_awind.3do
candleb 89 0 1 0x042 cog=item_Candle.cog invmodel=riv_cndl_bwind.3do
candlec 90 0 1 0x042 cog=item_Candle.cog invmodel=riv_cndl_cwind.3do
candled 91 0 1 0x042 cog=item_Candle.cog invmodel=riv_cndl_dwind.3do
kindling 92 0 1 0x042 cog=item_Kindling.cog invmodel=pyr_kndlng_cone.3do
hammer 93 0 1 0x042 cog=item_Hammer.cog invmodel=lag_hammer_small.3do
propellor 94 0 1 0x042 cog=item_Propeller.cog invmodel=lag_plane_prop.3do
gema 95 0 1 0x042 cog=item_GemA.cog invmodel=sol_gem_a.3do
gemb 96 0 1 0x042 cog=item_GemB.cog invmodel=sol_gem_b.3do
gemc 97 0 1 0x042 cog=item_GemC.cog invmodel=sol_gem_c.3do
squarekeys 98 0 1 0x042 cog=item_SquareKey.cog invmodel=pru_key_sqr.3do
tikikey2 99 0 1 0x042 cog=item_TikiKeyB.cog invmodel=tem_key_statue_b.3do
watch 100 0 1 0x042 cog=item_Watch.cog invmodel=pyr_watch.3do
enginechain 101 0 1 0x042 cog=item_EngineChain.cog invmodel=pyr_ngin_chain.3do
turnerkey 102 0 1 0x042 cog=item_TurnerKey.cog invmodel=bab_tu_key.3do
bronzekey 103 0 1 0x042 cog=item_BronzeKey.cog invmodel=gen_bronz_key.3do
bulb 104 0 1 0x042 cog=item_Bulb.cog invmodel=shs_bulb_pot.3do
plant 105 0 1 0x042 cog=item_Plant.cog invmodel=shs_bulb_leafstem.3do
bud 106 0 1 0x042 cog=item_Bud.cog invmodel=shs_bulb_bud.3do
tramwheel 107 0 1 0x042 cog=item_TramWheel.cog invmodel=vol_tram_wheel.3do
keyoil 108 0 1 0x042 cog=item_OilKey.cog invmodel=sol_key_oil.3do
2mplank 109 0 1 0x042 cog=item_Plank.cog invmodel=shs_plank_2m.3do
keycuffs 110 0 1 0x042 cog=item_CuffKey.cog invmodel=vol_key_cuffs.3do
mardukkey 111 0 1 0x042 cog=item_MardukKey.cog invmodel=aet_marduk_key.3do
robohead 112 0 1 0x042 cog=item_RoboHead.cog invmodel=inf_robo_head.3do
boatcrank 113 0 1 0x042 cog=item_BoatCrank.cog invmodel=gen_icon_crnk.3do
potsherd 114 0 1 0x042 cog=item_Potsherd.cog invmodel=cyn_potshard.3do
oldladykey 115 0 1 0x042 cog=item_OldLadyKey.cog invmodel=shs_key_lady.3do
sharkgatekey 116 0 1 0x042 cog=item_SharkGateKey.cog invmodel=vol_key_sharkgate.3do
bucket 117 0 1 0x042 cog=item_Bucket.cog invmodel=gen_bucket_wood.3do
divrm3key 118 0 1 0x042 cog=item_DivRoom3Key.cog invmodel=shw_divkeyred.3do
pack_o_rockets 119 0 0 0x000 invmodel=weap_rocket_pack.3do
pack_o_grenades 120 0 0 0x000 invmodel=weap_grenade_pack.3do
pack_o_satchels 121 0 0 0x000 invmodel=weap_satchel_pack.3do
#=================#
# MAX Bins = 199 #
#=================#
end